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PLAYER
Name: Mandy
Age: 27
Personal Journal: [personal profile] maplepancakes
E-mail: silvershine_@hotmail
AIM/MSN/etc: PANDABEAR1328

CHARACTER
Character Name: The Handmaid (Damara Megido)
Canon: Homestuck
Age: Not stated, beyond 'teenaged.' Everyone else was 13 at that point though, so I'm saying she is 13.
Timeline: This page here. Basically, somewhere in the 30 seconds or so between when she escapes from Doc Scratch and when she is captured by Lord English.
If playing another character from the same canon, how will you deal with this?: N/A
Personality: As a note, I'm going to be using the name Damara throughout this app, since she didn't technically get the title 'Handmaid' until she was in the service of Lord English. Just know that I mean this Damara, not this one.

Damara is a very serious girl. In all of her appearances in Homestuck, she is shown smiling exactly one time: when she finally escapes from Doc Scratch for good. Besides that moment, she is always shown to be scowling, or generally disagreeable. A lot of this has to do with the fact that she absolutely hates Doc Scratch, but her raising plays some part in it too. She was trained to be a right-hand man for Lord English, and her skills were always more valued than her happiness. It is fair to say that she never really got to do anything she thought was 'fun,' since fun was unnecessary to her rearing. Because of this, Damara grew to be a serious person, always more focused on her own personal goals than on feelings.

This has left Damara a bit stunted in the area of emotional development. She was never taught to properly express herself: all she knows is how to repress her feelings and how to lash out when it becomes too much to bear. She is pretty good at shoving everything down, so her anger rarely bursts out. Still, repressing emotions isn't the best way to deal with them, and as a result of all of this Damara has trouble empathizing with other people. She just can't see where they are coming from, and will often state what seems obvious to her, even if it might hurt someone's feelings. This makes it awkward for her to talk with people sometimes.

Damara also has a very low tolerance for bullshit. While she doesn't get angry that often, her discontent is one of the few emotions that she doesn't try to hide. She doesn't tolerate stupidity, and she will be the first to call someone out when they are being a dumbass. She also has little patience for windbags and being fed lines of bullshit, as can be shown in the banner on this page. Eventually she just stops listening, which can be problematic at times.

Along with her lack of empathy and low tolerance of bullshit, Damara has a habit of stating her opinions and not softening her words for anyone's benefit. She sees no point in dressing up the truth in pretty lies, so she doesn't put forth the effort to do so. However, Damara does have a large vocabulary, and does tend to favor larger words when they are more accurate. Just because she is blunt does not mean she speaks shortly.

On a more positive note, Damara is a highly effective person. She was raised to be the handmaid to death itself, so she doesn't have a lot of personal hangups when it comes to things like killing or making morally questionable choices. To her, the end result is all that matters, and anyone who gets trampled on in the process is irrelevant. This is shown in canon by her willingness to attack Doc Scratch the moment she has a chance to do so: she didn't consider the repercussions of her actions, she just wanted to be free, and killing Doc Scratch was the way to accomplish that. This lack of concern for others is problematic at best.

Along with her effectiveness, Damara is a very active person. She is not one to sit around and wait to be rescued. No, she has been shown in canon to fight back, to try to break free from Doc Scratch and her future as the Handmaid. Even if the odds are slim, Damara will still push back if it is in her interest to do so. Above all else, Damara values her freedom, and she is willing to take it by force if she needs to.

Damara is also very intelligent, something she picked up from Doc Scratch. While he only meant to raise her to be an obedient killer (no really, he says so right here), he still had this bad habit of using twenty words to say what could be said in four. Damara picked up a lot of her vocabulary from him, as well as some of his behaviors. She is not an omniscient viewer, but she can still be wordy at times, and she over-explains things without realizing it. As much as she hates Doc Scratch, she has managed to pick up some of his mannerisms.

Also, Doc Scratch failed to instill obedience in Damara. She has a striking rebellious streak. She refuses to accept her future as the Handmaid, even going so far as to threaten to kill herself to avoid that fate. Damara knows what Doc Scratch and Lord English have planned for her, and even though her attempts always end in failure, she never gives up. She values her freedom above all else, and will fight to gain that freedom.

Of course, Damara doesn't have her future beyond her escape planned out. She has never really put any thought into what she would do next, as so much of her attention was focused on just breaking out and running away. If she ever does get free, like she will in Ruby City, she will be at a loss as to what to do, and she will have to develop from there to fully realize just what she wants out of life.

As a note, the Handmaid is most definitely an obedient killer who follows Lord English's every order. She was forced to live for thousands of years, jumping through time and carrying out all of Lord English's dirty work. She was only able to die when Lord English allowed it. However, I think Damara, at the point in canon I am taking her from, has not quite reached this level of being broken. She has a strong spirit, so it would have taken decades to wear her down and finally scrub out that rebellious streak in her. Essentially, Damara as I am apping her here is the Handmaid before she was broken by Lord English. There are many similarities between Damara and the Handmaid, but it's the differences that are important.

After being told that she would have to become the Handmaid and serve Lord English for all eternity, Damara developed a bit of a rebellious streak. She does not think highly of authority, and is more inclined to disobey directions than to follow them. Of course, she puts her own priorities first, and will do what is asked of her if it gets her what she wants. But if she has nothing to gain or lose from a situation, and an authority figure is telling her to do something, she will likely do the opposite of what is asked of her.

All in all, a lot of Damara's behaviors and mannerisms can be accounted for with "she was raised to be an obedient killer who serves the greatest evil in all of existence." Damara is still young, and she will definitely start to change some once she is out of her terrible situation in canon and has a chance to mature some. Without Lord English there, those changes will likely be for the better.

History: The entire history of Homestuck is long, boring, and would take way too long to type out. So instead of all that, here is a condensed version of all of that which only covers what is vital to understanding who Damara is and what kind of life she is coming from.
Despite how ridiculously complicated Homestuck is, it can actually be boiled down to a simple idea: a group of kids play a video game, but the game is actually real life. By playing this game, the kids destroy their home world and end up creating a new universe. Homestuck itself follows a group of four (which later becomes eight) human children as they play this game and work to create their new universe, but they are not the first group to participate in this cycle of death and rebirth. Before the human children played the game, a group of troll children played it.

Remember where I said that destroying the planet was part of the game? Well, when the troll kids played the game—which was called sgrub in their world, compared to the 'sburb' that the human children know—their world (known as Alternia) was destroyed too. All of the trolls in the entire universe, except for fourteen of them, were killed horribly. The twelve troll children survived, as they were inside the game at that point and were not affected by what killed all the others. The cruel empress of the trolls survived, because what killed everyone did not affect her. The final survivor of this mass genocide was Damara.

You see, this game involves a lot of time travel fuckery. The players in every instance of the game are not born normally, but rather created via time paradox clones and genetic engineering. Once they're created, they are sent to their planet as infants to live out their lives and prepare for the game. It is also important to note that this process creates two sets of babies. The older generation, which is known as the Ancestors in the troll version of the game, is sent back in time further than the younger generation, otherwise known as the Descendants. The Ancestors are the guardians who raise the Descendants, and the Descendants are the players of the game.

Damara is technically an Ancestor, but she was sent to the wrong point in time. Instead of being sent into Alternia's far past, as with the other Ancestors, she was sent into the far future, some six hundred years or so after all of the trolls, except Damara herself and thirteen others, had been killed. That's how she survived the end of her species: she wasn't present when it happened. And once she arrived at the now-empty troll planet she was picked up by Doc Scratch, who raised her.

Doc Scratch is not a nice person, by the way. He is technically the first guardian of Alternia, but he is also working for the final bad guy of Homestuck: Lord English.

Doc Scratch raised Damara to be the perfect Handmaid to Lord English, so that she could carry out his every order for as long as he allowed her to live. Doc Scratch was an especially strict guardian, and has been shown to punish Damara's acts of insubordination by "removing her breathing privileges." He did not care for her so much as he cared about making her the perfect right-hand woman to Lord English, and as a result Damara's childhood was pretty shitty. Sure, she honed her abilities in a way that she never would have been able to otherwise, but she came out of it jaded and cynical.

This is why Damara despised Doc Scratch and Lord English. This is also why she constantly tried to escape. Any chance she got, she ran for it, sometimes even trying to break down walls between dimensions to do so. She never escaped for long, though, and the one time she finally broke free of Doc Scratch she ran right into Lord English, so her freedom was short-lived.

After that, Damara became the Handmaid. As the Handmaid, she traveled through time, influencing events in troll history so that the world would develop in just the right way to get the twelve troll children to play sgrub. This took a very long time to do, and the Handmaid spent several centuries of her now-extended life doing all of this work. She was not allowed to die until she completed every task Lord English asked of her, and she eventually became a feared figure in troll history. Since the important turning points in history were always bloody battles, she became known as the Handmaid of death, the bringer of destruction, feared by all trolls. And despite her impressive title, she eventually died in obscurity, in a one-on-one battle with the leader of all trolls, her imperial Condescension.

Even though the events of that last paragraph happen after the point in Damara's life I am taking her from, they are still important to know. Because of how time loops in Homestuck work, those events actually happened in the past, before Damara was born, so she knew they will eventually happen. That was why she constantly tried to escape: to avoid her future as the Handmaid.

Abilities: Damara has been trained in the use of majyyk, which is basically Homestuck's equivalent of magic. This is how she can jump forward and backward in time despite not being a player in sgrub: Doc Scratch taught her how to use clockwork majyyk. She also knows some kind of attack majyyk, which has been shown here to be some kind of trippy, flashy thing. It looks like she stabbed Doc Scratch in the head with her wands and used majyyk to make 'ropes' to hold onto, so I am guessing that her attacking majyyk can be used to temporarily crate simple objects like that, for use in fighting.

Damara is also a decent fighter. Her fighting style involves quick, precision strikes, with lots of flips and rolls mixed in to throw enemies off of her movements. She also uses the strife specibus Needlekind, which is a fancy way of saying she fights with long, pointy needles, notably the ones used to keep her hair in a bun. They also function as wands, which she uses for her majyyk. Interestingly enough, she favors close combat, even though majyyk can be used to attack at a distance.

There is one other special ability that Damara has: the ability to hear the voices of the dead. While it is not specifically stated that she has this ability, Aradia has it, and other ancestor/descendant pairs (Aranea and Vriska, for example) have been shown to have the same abilities. Therefore, it is fair to assume that Damara would share this ability with Aradia.

Finally, I would like to address Damara's typing quirk. Instead of going with other-Damara's quirk (which would make no sense for Handmaid!Damara, since it's based entirely around Damara being from a different region of the planet compared to everyone else), I am going to have her type similarly to how Aradia types: proper English with no capital letters. The difference will be that Damara will use proper punctuation, as opposed to the 'no punctuation ever' thing Aradia does.

Relationships to Canon Characters: Damara is the ancestor of Aradia Megido, and is related to her by blood. She was also raised by Doc Scratch. She goes on to work for Lord English, but that happens after the point I am taking her from.

First Person: [The nice thing about being from a technologically-advanced alien race is that the strange watch-device is not that difficult to figure out. It takes her maybe twenty minutes tops to figure out video posts, texting, and even how to change her text color. As soon as she does that, she posts a text post for everyone to see, because she is not happy and she wants everyone to know it.]

so i see that in my bid for freedom i have merely moved from one cell to another.
this is quite disappointing.
if anyone has any information on the imbecilic jesters who have deemed it necessary to prolong my confinement that they are willing to share, i would be very grateful.
i need to have a word or two with them.


[And by 'a word or two' she means 'stab them with the sharp end of her hair needles', of course. Damara has no time for this bullshit. ]

Third Person: Damara hadn't always known that her guardian had her entire future planned out for her. For many years she had simply thought that it was normal to be raised with such strict rules and exhausting lessons. She had never seen another child before, much less spoken to them, so it wasn't like she had anything to compare her childhood to. However, on a day some months before the critical moment was supposed to happen, Doc Scratch finally told her the full truth of why she was being taught such powerful majyyk, and why she was being trained to be such a dangerous person.

This news did not sit well with her, of course. Nobody likes hearing that their future has been decided for them, especially not if that future involves being a slave to the bringer of death. Even worse, Damara understood how clockwork majyyk worked, so she could see the proof of her future in the events of the past. It was hard to deny that eventually she would become the Handmaid, servant to Lord English, and instigator of all the horrible things that had happened in troll history. Her destiny was to nudge trollkind along the path to their eventual destruction, simply because Lord English wanted it.

Damara knew all of this, but she refused to accept it.

She was not the Handmaid, not yet, and as long as she was not the Handmaid there was still a chance she could escape. Perhaps Doc Scratch was wrong. Perhaps Damara would escape, and another troll would take her place as the Handmaid. Until that moment that she stood before Lord English, the future was not decided.

So she struggled. She fought back against her guardian, she made several attempts to escape, and she even tried to call in people from other dimensions to create distraction to help her slip away. Hell, she even tried killing herself a few times. Dying would be preferable to centuries of servitude, and the whispers of the ghosts she heard honestly didn't sound so bad at times.

None of her attempts worked, though. Doc Scratch seemed intent on forcing her into that horrible role as the Handmaid, so he always stopped her. At most all Damara did was annoy Doc Scratch and invite punishments for her disobedience. She was sure her guardian meant for those punishments to scare her into submission, but all they did was make her more determined. She would not bow down. She would not become the Handmaid.

The critical moment drew closer and closer, and Damara grew more desperate. She had to escape, she couldn't even bear the thought of actually submitting to Lord English's will. It didn't matter who she stepped on to get there, but she had to get to freedom. Now.

Finally, mere hours before the critical moment, Damara's answer appeared in a display screen left in her room: a strange man, one who looked vaguely like a troll, except he had orange-ish skin and no horns. She had no idea who he was or what he was doing, but he seemed like the perfect distraction. All she had to do was break open that display screen and drag him to her universe, and then all hell would break loose and she could escape in the chaos.

The irony of using someone else to prevent herself from being used was completely lost on her. She was too focused on her own goal of escape to realize that she was doing exactly what she was trying to avoid having done to her.

By some miracle, it worked. The strange man was able to hold off Doc Scratch, and Damara jumped out of the window and to her freedom. The more she ran, the further she got away from that terrible home, and the more she realized that she was not being chased. She just continued to run across the rooftops of the abandoned city, putting as much distance between herself and Doc Scratch as she could.

And as she ran, a strange feeling bubbled up inside of her. She found herself grinning, and a short bark of a laugh even managed to escape from her throat. She had never felt such joy before. It was exhilarating.

This was freedom.

She was finally free.
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The Handmaid (Damara Megido)

January 2014

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